Tenshi Modoru
Posts : 171 Credits : 64597 Join date : 2015-12-10
Character Sheet Stats: Student Info Card: Augments:
| Subject: Death Fri Jul 07, 2017 1:39 pm | |
| Currently if your HP hits 0 you die. I think it should be more like once your health hits 0, you pass out from the pain or something- And then it is up to the person you're fighting. There will be obvious exceptions. If your hp hits 0 because your throat is slit or your heart is destroyed, you're gonna die. If you're character is covered in severe wounds and you think it makes the most sense to allow your character to die, than feel free. But something like receiving a punch to the stomach shouldn't kill you just because your HP hits 0. | |
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Tang Hao
Posts : 10 Credits : 66341 Join date : 2017-07-01
Character Sheet Stats: Student Info Card: Augments:
| Subject: Re: Death Fri Jul 07, 2017 6:24 pm | |
| It's current state, the rule that causes you to die when your health reaches 0 is kind of silly as it would make things like sparring a whole lot more dangerous for no particular reason. In the case that you are trying to kill your enemy, you are likely to kill them before their hp reaches 0 anyways, so forcing instant death when they hit 0 seems rather pointless. Changing this rule to something that allows for the attacker to control what they do with you after your HP hits zero would add more options for possible roleplay opportunities and an opportunity for someone who's hp has hit zero to have another chance at living. | |
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Reinhard Wolf Admin
Posts : 651 Credits : 35459 Join date : 2013-08-11 Location : Focus City
Character Sheet Stats: Student Info Card: Augments:
| Subject: Re: Death Sun Jul 09, 2017 10:24 pm | |
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