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The original RP about a high school for martial arts
 
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 Aurelius' Stats and Techniques

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Aurelius

Aurelius


Posts : 19
Credits : 62893
Join date : 2017-06-17

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptySun Jul 02, 2017 2:42 pm

Chi Level: 25
Strength: 5
Defense: 10 (extra five from Defender)
Speed: 5
Energy: 5
Resistance: 10 (extra five from Defender)


Code:
[b]Name:[/b] (How you name the technique)
[b]Chi Involved:[/b] (The color of chi(s) you're using)
[b]Chi Used:[/b] (How much chi will you use for the technique. Refer to the technique guidelines)
[b]Description:[/b] (How the technique works, what does it do, etc)
[b]Duration:[/b] (The duration of the technique)
[b]Cooldown:[/b] (How much will it take to use again?)


Novice-Rank Starters:


Last edited by Aurelius on Wed Jul 05, 2017 7:23 pm; edited 2 times in total
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Ami

Ami


Posts : 279
Credits : 61995
Join date : 2015-11-14
Age : 23
Location : Rising Wolf Academy

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptyTue Jul 04, 2017 9:09 pm

As we discussed earlier....

Each of your 1 post cooldowns must be raised to two posts

Now then, here are some new mistakes I noticed

For stats, please clarify what stats your class gives you, a small note is fine

I'm going to assume that these techniques follow the novice rank limitations due to the small note you put on the top, although it would be preferred if you specified in the techniques.

On First Sequence Sword, does it cause 15 damage each hit it lands or is it just a small strength buff? Also, I request you have a set duration/cooldown. You may call it down whenever you wish, but the cooldown must remain consistent, otherwise, it will be considered as separate techs.

Rayleigh similar to the tech above has the duration/cooldown issue.

Please edit and make bumps when done
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Aurelius

Aurelius


Posts : 19
Credits : 62893
Join date : 2017-06-17

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptyWed Jul 05, 2017 7:13 pm

Bump for the TrapLord
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Ami

Ami


Posts : 279
Credits : 61995
Join date : 2015-11-14
Age : 23
Location : Rising Wolf Academy

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptyWed Jul 05, 2017 7:19 pm

For the Sword Technique, know that a technique can do 15 damage and that's it. It cannot be 15 damage per instance. If you wish to keep this technique, I recommend you change this to a strength buff if so.

Bump when edits have been made
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Aurelius

Aurelius


Posts : 19
Credits : 62893
Join date : 2017-06-17

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptyWed Jul 05, 2017 7:24 pm

Bump for the TrapLord
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Ami

Ami


Posts : 279
Credits : 61995
Join date : 2015-11-14
Age : 23
Location : Rising Wolf Academy

Character Sheet
Stats:
Student Info Card:
Augments:

Aurelius' Stats and Techniques Empty
PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques EmptyWed Jul 05, 2017 7:24 pm

Alright, now that edits have been made I can approve
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PostSubject: Re: Aurelius' Stats and Techniques   Aurelius' Stats and Techniques Empty

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